Crossing into the Land of 1001 Nights, your caravan arrives at the
fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up
for grabs! The oracles foretold of strangers who would maneuver the Five Tribes
to gain influence over the legendary city-state. Will you fulfill the prophecy?
Invoke the old Djinns and move the Tribes into position at the right time, and
the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of
German-style games that feature wooden meeples. Here, in a unique twist on the
now-standard “worker placement” genre, the game begins with the meeples
already in place – and players must cleverly maneuver them over the villages,
markets, oases, and sacred places tiles that make up Naqala. How, when, and
where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants,
and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to
learn. But devising a winning strategy will take a more calculated approach than
our standard fare. You need to carefully consider what moves can score you well
and put your opponents at a disadvantage. You need to weigh many different
pathways to victory, including the summoning of powerful Djinns that may help
your cause as you attempt to control this legendary Sultanate.
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